Trapped in the holodeck (sorry, "recreation room"). |
THE PLOT
After a narrow escape from a Romulan ambush, the crew of the Enterprise finds itself subjected to a new ordeal: a run of practical jokes. They start small: Trick glasses that splash everyone's uniform when they drink, some food and laundry mishaps. But as the jokes become steadily more regular and destructive, Kirk and Spock realize that they have a serious problem on their hands.
Spock determines that, somehow, the jokes are being created by the Enterprise's main computer. Kirk calls all officers to quarters, intending to run a full diagnostic on the ship. But McCoy, Sulu, and Uhura have just stepped into the ship's rec room to enjoy some holographic leisure time... and the latest practical joke has blocked them from hearing Kirk's summons, as the three crew members find themselves the target of a potentially deadly game!
CHARACTERS
Shatner is allowed to unloose Capt. Ham, as Kirk tricks the computer by feigning terror. Shatner really goes for it. It's a pity this is animated, as I'm sure his facial expressions and bugging eyes (not badly replicated by the artwork) would have been priceless. Beyond that, this episode is one of the better ensemble pieces of the series, with all of the regulars getting something to do.
THOUGHTS
So Kirk's Enterprise now has a precursor to TNG's holodeck? Well, I suppose that's fair enough. This series precedes TNG by more than a decade, after all, and it's certainly believable that the basic technology was introduced during Kirk's time and refined over the following decades. An early Enterprise episode would later establish that holodeck technology existed among other spacefaring races long before Kirk, making it easy enough for me to accept Starfleet adding something along those during the original five-year mission.
I also find it particularly appropriate that the franchise's first ever "holodeck episode" involves it malfunctioning and putting crew members in danger. From one generation to the next, some things just never change :)
Holodeck or no holodeck, I enjoyed The Practical Joker. This is a particularly well-paced episode. It moves briskly, but spaces out the action just enough for some nice character bits. The rec room scenes provide strong visual moments as well, with the moment when a holographic blizzard fades into a springtime hedge-maze sticking in my mind.
I've noted in previous reviews how much the animated series has struggled with comedy. The lack of the actors' physicality plus the often stilted voice track editing has led to gags being both mispaced and mistimed, leaving episodes that might have been enormous fun in the live action series falling flat. Here, that manages not to be a problem. Comedy is a strong part of this episode... but this time, the comedy works. The timing is on, the actors are giving their all, and the situations play out in such a way that the incidents are genuinely amusing.
I could carp about the convenience of Spock resolving a nitrous-oxide crisis offscreen in the captain's voice-over, but I'll let it slide. This is a good episode, one where the elements really come together. With a perfectly-judged pace and some terrific character interaction (not generally the animated series' strong suit), this may be one of the most purely enjoyable entries presented.
Rating: 9/10.
Previous Episode: Bem
Next Episode: Albatross
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