Showing posts with label Dr. McCoy. Show all posts
Showing posts with label Dr. McCoy. Show all posts

Sunday, March 2, 2014

Thoughts on The Animated Series (TAS).


With only 22 episodes total, and a second season of only 6, it made no sense to write separate overviews of the two seasons of Star Trek: The Animated Series. Instead, I've waited until the end to present my thoughts, in a look back on the series as a whole.


PICKING UP WHERE WE LEFT OFF

The Animated Series' greatest strength is how much it genuinely feels like old-school Star Trek. It's so instantly recognizable as Star Trek, it creates a certain feeling of comfort even as the opening credits play. With a number of scripts written by TOS veterans, with D. C. Fontana acting as script supervisor, and with all of the original cast save for Walter Koenig returning, there is a real sense of watching the last two years of the original five year mission.

A number of episodes reference, or even directly follow up, TOS episodes. Yesteryear, almost universally regarded as the series' best episode, features return appearances by the Guardian of Forever and by Spock's parents in a story centered around Spock's childhood. More Tribbles, More Troubles pits Kirk against Koloth a second time, once again in a scenario involving Cyrano Jones and Tribbles. Once Upon a Planet returns the ship to the Shore Leave planet for another reality-bending adventure.

The effect is 22 additional installments of TOS, just in animated form and in a shorter timeslot. The goodwill built in by this helps to keep the show afloat even when many individual episodes are flawed or outright poor.


STORYTELLING IN A SHRINKING TIMESLOT

While the most visible difference between the original Star Trek and this one is that this one is a cartoon, the most meaningful difference is the running time. 1960's Star Trek episodes time out to about 50 minutes each. TAS episodes time out to less than 25 minutes. That presents a significant storytelling challenge - one the animated series often doesn't meet successfully.

Too many of the scripts attempt to be TOS scripts crammed into the shorter timeslot. Given that this series seemingly religiously resists any two-parters (which would have been the obvious solution to this problem), we are too often left with rushed, choppy storytelling, with major problems resolved quickly and easily or, in a few cases, off-screen via the magic of the "Captain's Log."

The most successful episodes are the ones that keep their stories simple and direct. Yesteryear has a very basic central story, which allows plenty of time for the character material to resonate because it doesn't have to spend much time on plot. The Slaver Weapon, the series' second-best episode, also has a narrative that could be summarized in a single sentence: "The crew try to stop the Kzinti from using an alien weapon." By not being overburdened with the need for heavy exposition or major plot turns, the narrative is allowed to flow at a natural pace and there is even room for some decent character material.

By Season Two, the need for simpler stories seems to have sunk in, with even the weakest Season Two offering - How Sharper Than a serpent's Tooth - failing because of being trite and hilariously earnest rather than because of pacing problems. Unfortunately, just as the series' writers figured out how to pace their scripts for the timeslot, the series was already coming to an end. A pity - I think the show could easily have sustained two full seasons, rather than the one-and-a-third that it ultimately got.


QUALITY CONTROL (AND THE LACK OF IT)

Not all of the storytelling failures are casualties of overambition. Just as in TOS Season Three, there are large swings in quality. Some of the animated series is a joy to watch. Yesteryear and The Slaver Weapon, for instance, are in my opinion better than any episode of TOS' third season.  Other episodes try very hard, but simply miss the mark, as happens in any series.

But entirely too many episodes are just plain crap.

Episodes such as The Lorelei Signal and The Infinite Vulcan are not only bad, they are worse in my opinion than any TOS episode. These are episodes that are staggeringly stupid without even having the fun factor of such cheese-fests as The Way to Eden or Spock's Brain. Featuring severe Idiot Plotting and often senseless plot turns, these are examples of scripts that I suspect were turned in under the thinking that "It's just a kid's cartoon, after all," and were likely put into production for the same reason.

In a series that runs only 22 episodes, it's disheartening how many of those episodes are poor: The Lorelei Signal, The Infinite Vulcan, Mudd's Passion, The Terratin Incident, The Eye of the Beholder, and How Sharper Than a Serpent's Tooth all earned poor ratings from me... Which means that I found almost a full third of the series borderline painful to watch. That's not even getting into the simply mediocre ones (i. e., Beyond the Farthest Star or The Ambergris Element).

I admit that variable quality has always been an issue for every Star Trek show. But outside of early TNG, I don't think any period of live action Trek had as wide a variance in quality from one episode to the next as this animated series did.


IN CONCLUSION

There is some very good Star Trek in The Animated Series. There is also some jaw-droppingly bad Star Trek. The series is certainly not a complete success, with almost as many bad episodes in its run as good ones. I wouldn't even say it's better overall than TOS' third season... though I would call it better than the second half of that season.

What The Animated Series offers is, simply, a little more Classic Star Trek. 22 more episodes with Kirk, Spock, McCoy, Scotty, Sulu, and Uhura. As a bonus, several of those episodes are very good, and several fill in details that would form bits and pieces of the series' lore in its future incarnations: From James Tiberius Kirk's middle name, to Spock's Selat, to just some fun new adventures. Its influence can be felt in the later spinoff series, and even in the newest bigscreen incarnation of Star Trek.

I can understand some Trek fans' desire to exclude the series, based on its static animation and weak hit rate. But I can't understand the outright hostility some hold toward it. It's not like The Animated Series replaced some other Trek project in 1973. It was this or nothing.  Given those choices, I'm happy to have been able to watch The Animated Series. For all its failings, it is 22 additional episodes of original cast Star Trek, a few of them very good episodes.  That is easily better than nothing.

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Saturday, July 27, 2013

2-4. Albatross.

Kirk is feeling a little blue...
THE PLOT

The Enterprise is delivering medical supplies to the distant Draman system. The ship is about to leave when one of the Dramians serves Kirk with a warrant for Dr. McCoy's arrest - for murder! McCoy had been to Dramia II, another world in the system, 19 years before, to perform a series of innoculations. After he left, a plague wiped out the entire planet. The Dramians blame him for the plague, and have convened a trial. 

Kirk investigates, and manages to find a witness: the planet's sole survivor, who is willing to testify on McCoy's behalf. But on the way back to the Draman homeworld, the unthinkable happens: the entire Enterprise, save for Mr. Spock, becomes infected with the plague!


CHARACTERS

A strong episode for the Big Three, though there's only minimal moments for the rest of the cast. Kirk is determined to save McCoy, certain that he could not be responsible for the plague. McCoy has doubts, fearing that he may have made a horrible mistake in his inocculations, and spends the episode paralyzed with guilt. Spock is the voice of caution and reason, while his Vulcan Voodoo grants him a plot-required immunity to the disease.


THOUGHTS

Another good episode. The Dramians are an interesting alien design, humanoid enough to be relatable as characters but alien enough to be visually different from our regulars.  One difference I am seeing between the first season animated episodes and the second season - The second season does seem to use its visuals far more effectively.  The pigmentation changes caused by the disease create a strong visual, its colorful nature very appropriate to the animated series' strengths.

Albatross is very much a TOS episode, right down to ending with a lame, would-be humorous exchange between Spock and McCoy. The characters' behavior and concerns are completely consistent with their live action personalities. The structure is relatively simple: Problem - Travel to a location - Travel back - Complication. But it's enough to keep the pace lively throughout, while the complication of the plague creates a dramatic shift at the midpoint, raising the stakes for our characters and providing an opportunity for Spock and McCoy to shine.

Once again, the short running time may result in some rushing.  The plague is resolved a bit too simply and neatly for my tastes, with no sense of ongoing consequences. But overall, the structure utilizes the animated series' limitations well, leaving an episode that's tightly-paced without being stuffed to bursting.


Rating: 7/10.

Previous Episode: The Practical Joker
Next Episode: How Sharper Than a Serpent's Tooth

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Sunday, April 28, 2013

2-3. The Practical Joker.

Trapped in the holodeck (sorry, "recreation room").

THE PLOT

After a narrow escape from a Romulan ambush, the crew of the Enterprise finds itself subjected to a new ordeal: a run of practical jokes. They start small: Trick glasses that splash everyone's uniform when they drink, some food and laundry mishaps. But as the jokes become steadily more regular and destructive, Kirk and Spock realize that they have a serious problem on their hands.

Spock determines that, somehow, the jokes are being created by the Enterprise's main computer. Kirk calls all officers to quarters, intending to run a full diagnostic on the ship. But McCoy, Sulu, and Uhura have just stepped into the ship's rec room to enjoy some holographic leisure time... and the latest practical joke has blocked them from hearing Kirk's summons, as the three crew members find themselves the target of a potentially deadly game!


CHARACTERS

Shatner is allowed to unloose Capt. Ham, as Kirk tricks the computer by feigning terror. Shatner really goes for it. It's a pity this is animated, as I'm sure his facial expressions and bugging eyes (not badly replicated by the artwork) would have been priceless. Beyond that, this episode is one of the better ensemble pieces of the series, with all of the regulars getting something to do.


THOUGHTS

So Kirk's Enterprise now has a precursor to TNG's holodeck? Well, I suppose that's fair enough. This series precedes TNG by more than a decade, after all, and it's certainly believable that the basic technology was introduced during Kirk's time and refined over the following decades. An early Enterprise episode would later establish that holodeck technology existed among other spacefaring races long before Kirk, making it easy enough for me to accept Starfleet adding something along those during the original five-year mission.

I also find it particularly appropriate that the franchise's first ever "holodeck episode" involves it malfunctioning and putting crew members in danger.  From one generation to the next, some things just never change :)

Holodeck or no holodeck, I enjoyed The Practical Joker.  This is a particularly well-paced episode. It moves briskly, but spaces out the action just enough for some nice character bits. The rec room scenes provide strong visual moments as well, with the moment when a holographic blizzard fades into a springtime hedge-maze sticking in my mind.

I've noted in previous reviews how much the animated series has struggled with comedy. The lack of the actors' physicality plus the often stilted voice track editing has led to gags being both mispaced and mistimed, leaving episodes that might have been enormous fun in the live action series falling flat. Here, that manages not to be a problem. Comedy is a strong part of this episode... but this time, the comedy works. The timing is on, the actors are giving their all, and the situations play out in such a way that the incidents are genuinely amusing.

I could carp about the convenience of Spock resolving a nitrous-oxide crisis offscreen in the captain's voice-over, but I'll let it slide. This is a good episode, one where the elements really come together. With a perfectly-judged pace and some terrific character interaction (not generally the animated series' strong suit), this may be one of the most purely enjoyable entries presented.


Rating: 9/10.

Previous Episode: Bem
Next Episode: Albatross

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Friday, February 15, 2013

2-1. The Pirates of Orion.

The Enterprise confronts Orion pirates!
THE PLOT

The Enterprise is en route to attend the dedication of a new science academy at Deneb V when Spock is struck down by coriocytosis. This is an illness that is relatively minor In humans, roughly equivalent to a respiratory infection... but for Vulcans, it is fatal!

There is a drug available to treat it, and Kirk arranges a rendezvous with another Federation ship to obtain some. But when the rendezvous ship is raided by Orion pirates, Kirk must track the Orions down to recover the drug. The clock is ticking. Without treatment, Spock has less than twenty hours to live!


CHARACTERS

The character interplay between Kirk, Spock, and McCoy was stiff and artificial when the animated series began.  By this point in the series run, their exchanges feel almost as spontaneous as they did in the live action series. The acting of the three leads seems more relaxed than in the early episodes, with some of the actors perhaps giving a bit more now that the animated series has earned some surprisingly good reviews. 

This episode is particularly strong in showing the friendship/rivalry between McCoy and Spock, with McCoy's sarcastic asides about "that pointed-eared encyclopedia" clearly covering his genuine worry. A short character beat in which he fumes that, as a doctor, he's "only as good as (his) drugs and technology" also rings true for the occasionally techno-phobic McCoy.


THOUGHTS

Strong critical response earned the animated Star Trek a temporary reprieve: A six-episode second season. I do wonder why it only was picked up for six more episodes. Surely a pickup of 13 - 16 shows would have been more economical, given that more episodes means more backgrounds to recycle? But despite the series' frequently uneven quality, I'm glad of what are effectively six bonus episodes. At its best, the series has been very good Star Trek, and the average quality has largely increased as the show has progressed.

The Pirates of Orion is a solid season opener. The episode's central crisis is clear and simple: Spock's disease and the need for the drug to cure it. There is only one complication: the pirates of the title. With a couple of "Captain's Log" entries papering over transitions, this is one of the better-paced animated episodes. I find myself daring to hope that Season Two will not see a recurrence of the "rushed episode" problem that plagued so much of the first season.

The little gaffes caused by animation recycling are still evident. There's a scene in which McCoy calls Kirk from sickbay. A cutaway to Spock and back to Kirk shows McCoy in frame, even as he's talking over the speaker. Neat trick, Bones!

That's more than made up for by a solid script, one that really captures the feel of a Star Trek episode. It's no stretch at all to imagine this being made as a live-action episode, complete with an ending in which Spock and McCoy exchange barbs and then a regular bursts out laughing.


Rating: 7/10. A promising season premiere.

Previous Episode: The Jihad
Next Episode: Bem 

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Monday, November 19, 2012

1-15. The Eye of the Beholder.

The Enterprise crew are displayed in an alien zoo!
THE PLOT

When a six-member science crew vanishes on the planet Lactra VII, the Enterprise is sent to investigate. Kirk, Spock, and McCoy beam down to the planet's surface. They encounter strange creatures, all of whom seem to have been transplanted from other worlds.  It's a puzzle, one that is solved when they are captured by the dominant life form - a telepathic race that looks on them as curious animals.  The Lactrans treat the landing party accordingly, putting them on display in a zoo. 

United with the surviving members of the science crew, Kirk and Spock must hatch a plan to either communicate with the Lactrans or escape their imprisonment. But with every effort thwarted easily, Spock fears that they may be on display for life!


CHARACTERS

Kirk is subjected to a mental attack, allowing William Shatner to unleash the full force of his ham - a formidable spectacle, even in voice over. Leonard Nimoy gets a rare chance to indulge in ham as well, as Spock uses his Vulcan Voodoo to form a telepathic shield around Kirk. 


THOUGHTS

Eye of the Beholder is a bizarre episode, even by the standards of the often weird animated series. Unfortunately, it is also a dizzyingly stupid one.

The Lactrrans are hyper-intelligent, or so we are told - but they are also utterly idiotic, depending on the needs of the plot. My favorite example of this is that we are specifically told that the Lactrans have identified the purpose of every piece of equipment the landing party brought with them. Nevertheless, when Kirk feigns illness (surely unnecessary when one of the science crew is genuinely ill, but why get in the way of some Shatner!Ham!), the brilliant plan is to focus on the communicator as the means to cure him.

This plan... works. On creatures who have already identified the purpose of the communicator, and so know that the device is not medicinal.  Also, on creatures who are stated to have an IQ of 6,000 - itself a meaningless statement, apparently the result of a writer simply thinking that a really big number would sound impressive.

The artwork is among the series' worst. Not only is the leader of the scientific team clearly just a duplicate of Kirk with a few added wrinkles, but there is one scene in which Kirk and the scientific team leader have a conversation - in which Kirk's giant head is framed opposite the guest character's full body. There's not even a cursory attempt at perspective, so the visual effect is of Kirk's head expanding to truly staggering proportions.

(Maybe not such a stretch, come to think of it...)

The conflict, such as it is, ends up being quickly resolved through the magic of plot convenience.  I'd complain about it being rushed, but at least this allows a bad episode to come to a rapid end. 

Despite all the problems, though, I'm not going to give this a rock-bottom rating. It's a bad episode, but it's also so utterly bizarre that it never gets a chance to be boring.  Besides, it's the first episode of the series to have human casualties. Off-screen, but it's still left in no doubt that some of the science team died. Now if only we can get an on-screen redshirt death before the series' conclusion!

...Not to sound bloodthirsty. But what's Star Trek without the zapping of the occasional redshirt?


Rating: 3/10.

Previous Episode: The Slaver Weapon
Next Episode: The Jihad

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Sunday, September 30, 2012

1-13. The Ambergris Element.

Kirk and Spock explore a waterworld.
THE PLOT

The planet Argo has undergone severe seismic shifts, which have turned it from a land planet to a waterworld (minus Kevin Costner, thankfully). While investigating the causes and effects of this shift, Kirk and Spock are attacked by a sea monster and cut off from the ship's sensors. It takes five days for search parties to locate them.  When they're found, their entire internal structure has been changed. They can no longer live outside the water! 

Dr. McCoy determines that this was done by injection, and so must have been done by intelligent life. Kirk and Spock go back to the planet to find those responsible, in the desperate hope of finding a cure.


CHARACTERS

When McCoy protests that Kirk and Spock going into Argos' waters with no backup will be too risky, Kirk responds by stating that he prefers the risk to having to live his life in a tank. "I can't command the Enterprise from in here," he says.  That thought, of being unable to command and unable to be useful, is far worse to him than death. Beyond this, not too much for the characters, though the "big three" of Kirk, Spock, and McCoy all get decent roles.


THOUGHTS

After The Lorelai Signal, Margaret Armen was just about the last writer I wanted to see getting a second try. Fortunately, The Ambergris Element is a much better episode than its predecessor. Armen seems to have been advised to not focus on writing for kids, but instead to focus on writing a decent Star Trek script. The result is still flawed, but it is entertaining.

Like too many episodes, it feels rushed. Once again, we see a decent 50-minute story squeezed a bit uncomfortably into 25 minutes. A final plot turn that has further seismic activity endgangering the underwater city is one complication too many, resulting in a badly rushed climax. This series' most successful episodes have been the ones with the simplest storylines, and by this point in the run that should have been noticed.

Still, this isn't a bad episode. The undersea setting could not have been effectively realized on a live action budget, making it a good use of the freedom afforded by animation. Several of the underwater backgrounds are eye-catching, and even the planet's underwater denizens are well-drawn and reasonably well-animated. 

So on the whole: not bad. It's just a shame the writers and producers still haven't learned that the 25-minute format demands that the stories be kept simple.


Rating: 6/10.

Previous Episode: The Time Trap
Next Episode: The Slaver Weapon 

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Sunday, June 10, 2012

1-9. Once Upon a Planet.

Uhura, in a rare moment of relaxation.
THE PLOT

In need of rest, the Enterprise returns to the Shore Leave Planet. But things have changed. Dr. McCoy's reverie in a Southern plantation is interrupted by the Queen of Hearts, screaming at her playing card soldiers for the doctor's head. He requests an emergency beam-up. But Uhura, who has been enjoying sitting by a lake, is taken captive!

Kirk, Spock, McCoy, and Sulu beam back to the planet to search for and rescue Uhura. They quickly lose contact with the ship.  Worse, they discover that their weapons are inoperative. Meanwhile, Uhura finds herself the prisoner of the planet's master computer, which has become aware and no longer wishes to be the slave of every visitor. Its plan for escape? To seize control of the Enterprise!


CHARACTERS

This episode probably does the best job of any of the animated series yet in balancing the cast. Every major character except for Nurse Chapel is featured, and every one of them gets something to do! The character interplay continues to improve among all the cast members, with McCoy, Scotty, Uhura, and even Sulu getting some nice bits in this episode. Finally, to keep his track record going, Kirk talks a computer into submission again - though this time, not into actually self-destructing.


THOUGHTS

A direct sequel to Shore Leave, in much the way that More Troubles, More Tribbles was a direct sequel to The Trouble with Tribbles. I liked this one better, though. It manages to be a sequel, evoking much of the atmosphere and setup of the original, without slipping into simply being a repeat of the original. Somewhat oddly for a children's cartoon, Once Upon a Planet actually feels darker and more threatening than Shore Leave did. This time, the planet is out to get the crew - and there is actually some sense of threat.

In terms of pacing, this is one of the animated series' best offerings. It cuts between three strands of action: Kirk's landing party, Scotty on the Enterprise, and Uhura and the computer. The script cuts between the strands in a way that builds tension, and all threads are brought together at the end to good effect. Despite having three strands, it also is a rare TAS episode that never feels rushed. It moves along, but there are little character beats woven into the dialogue that keep the pace just right. Probably because the character work is stronger than in most episodes, the voice acting is noticeably above-average for the series.

This episode is quite a bit better-animated than average, with the animators perhaps rising to the visual lure of giving life to so many strange sights.  There is one unfortunate exception, however. Near the end, when Kirk and Spock are talking the master computer down, there's a moment in which we see Kirk and Spock. We hear Leonard Nimoy's voice... but Spock's lips are not moving. Oops!

That one moment of sloppiness aside, this is a highly entertaining episode, one that builds well on its live action predecessor. Shore Leave was one of my favorite live action episodes, and probably my very favorite "light" episode. This may not be its equal, but it's a fitting companion piece.  One of the best of the animated series so far.


Rating: 9/10.



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Monday, May 28, 2012

1-7. The Infinite Vulcan.

"With my giant Spock clone, the universe will be mine!"

THE PLOT

While surveying a newly discovered planet, Kirk, Spock, McCoy, and Sulu discover the Phylosians, a race of intelligent plantlife. The Phylosians recognize human beings, after having been almost wiped out by human disease long ago. But the human whose bacteria decimated their population also worked to save them, which earned him their loyalty.

At this point, the flying plant dragons (no, I'm not making up the flying plant dragons) attack out of nowhere, whisking Spock away to "The Master." No, not Roger Delgado in Doctor Who, more's the pity. Just a giant guy in a loincloth who is evidently a clone of a long dead scientist. He wants Spock's brain to complete his work. But if Kirk and his crew can't recover Spock soon, not only will the Vulcan die, but the freedom of the entire galaxy will be threatened by giant Vulcan clones and talking plants. And flying plant dragons, one presumes.


CHARACTERS

Sulu, the botanist, doesn't even think to take precautions before handling a strange alien plant and ends up getting poisoned. Kirk makes a long speech about how peaceful the Federation is, while McCoy draws on his Southern roots to deliver up some weed killer. Nichelle Nichols intones her lines in a bored tone of voice, and given the lines in question, I can't say that I blame her. In short: Characterization is not a strong point.


THOUGHTS

Though Pavel Chekov does not appear in the animated series, Walter Koenig got to participate by writing one episode - this one. Sadly, it turns out we'd have been better off if he'd had no involvement with the series at all, because The Infinite Vulcan ends up being even worse than The Lorelai Signal.

More Tribbles, More Troubles may have been an overly-familiar rehash of a TOS classic, but at least it was an amusing show that recycled one of the original series' best. Here, we get another rehash. See if this plot sounds familiar: Spock is kidnapped by mysterious aliens and held in a subterranean lair, where his mental energies are channeled to further his kidnappers' interests. Yes, that's right: Mr. Chekov has rewritten Spock's Brain, only with intelligent plants taking the place of beautiful women. It is not an improvement.

Though I appreciate the budgetary need to recycle artwork wherever possible, this episode sees a particularly bad example. After Spock is kidnapped, Kirk and his remaining crew go back to the the Enterprise to try to deal with the situation. As Kirk, Scotty, and Sulu discuss options to rescue Spock, we can clearly see in the background of every wide shot... Spock, at his science station. Call off the rescue, Jim - he appears to have escaped all on his own!

The climax involves Kirk getting onto a soapbox and preaching to a giant Spock double while Sulu wrestles with a plant and declares himself "inscrutable." In case that isn't enough to provoke groans, Kirk replies that Sulu is "the most scrutable man" he knows. 

At least on that note, the episode has the good grace to end. Who'd have thought 23 minutes could seem so long?


Rating: 1/10.



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Sunday, May 13, 2012

1-6. The Survivor.

A shapeshifting alien is on the Enterprise!

THE PLOT

Carter Winston (Ted Knight), the Federation's most noted trader and philanthropist, disappeared five years ago. He was presumed lost forever. So it's quite a shock when the Enterprise encounters a badly damaged one-man ship near the Romulan Neutral Zone and finds the missing Winston inside.

But not all is as it appears. Carter's former fiancee (voiced by Nichelle Nichols) is serving aboard Enterprise, but Carter tells her that he can never marry her and refuses to provide any explanation. Then, when Kirk is discussing details of Carter's damaged ship, the man disappears - replaced by an octupus-like alien, which reduces Kirk to unconsciousness. When the alien vanishes, a duplicate Kirk stands in its place.

Now in command of Enterprise, this false Kirk orders a new course set... Straight into the Romulan Neutral Zone!


CHARACTERS

Of the live action series' character relationships, the worst-served so far by the animated show has been the McCoy/Spock relationship. Their interplay, so often a highlight of the live action episodes, has been all but completely absent in the animated ones.

This episode was written by James Schmerer, making it the first one not written by a veteran of the live action series.  Making it all the more surprising that this episode would be the one to finally restore that interplay.  Spock observes that McCoy is a man of "peculiar habits," and he and McCoy exchange barbs in the tag, with McCoy starting it and Spock ending up with the upper hand.


THOUGHTS

The Survivor is a good episode, with a strong storyline that is well-structured.  It gets the characters right, and you can hear extra energy from the voice actors as a result.  Guest characters are above-average, with the Carter/Anne material working surprisingly well.  Carter himself emerges as the animated series' first fairly memorable guest character.

This episode has one big thing in common with the best episode, Yesteryear: It tells a fundamentally very simple story, one that fits well with the animated series' time restrictions. It's an extremely linear plot, one which sees the characters responding sensibly to every complication they encounter. The resolution does rely on the old "Reforming Villain" cliche, but the groundwork for that is laid in quite well.  No action by any of the characters is enough of a stretch to snap the viewer out of the episode.

Most of all, this one really feels like Star Trek. All the parts manage to come together just right. Crude animation or no, the results are a joy to watch.


Rating: 8/10.



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Sunday, March 18, 2012

1-3. One of Our Planets Is Missing.

The Enterprise takes a fantastic voyage!

THE PLOT

A vast cloud engulfs an uninhabited planet at the outermost edge of the Federation. When it passes, the planet has been broken up, as if the cloud ate it. Now the cloud is on course for an inhabited world - a planet only four hours away.

The Enterprise rushes to intercept, attempting to fire its phasers into the entity. The only effect is that the ship is engulfed within the cloud. With shields at full to avoid being broken up, the crew now has a little more than twenty minutes before the power drain leaves them helpless - and only a little longer than that before the populated world the cloud is approaching is destroyed!


CHARACTERS

Though not as strong on the characters as Yesteryear was, this episode still does a good job of capturing the leads.  As soon as they determine the creature has a brain, Kirk declares his willingness to destroy it.  He makes it clear that if he has to act as a judge with regard to the life of the creature vs. the lives on the planet, his choice is to protect the planet. He prepares to activate the ship's self-destruct in order to achieve that, if necessary. Spock uses his Vulcan Voodoo to communicate with the creature telepathically. Finally, Scotty gets a very good scene around the episode's midpoint, using his engineering prowess to buy the Enterprise enough time to reach the creature's brain.


THOUGHTS

Another script by a TOS veteran, in this case Marc Daniels, who directed many of the best episodes of the live action series. Daniels' script mixes the planet-destroying dilemma of The Doomsday Machine with the basic set-up of Fantastic Voyage, as the ship essentially travels through a living body.

There is a sense that Daniels was aware that he was writing for a child audience, with the journey through the creature's body used as an excuse for Dr. McCoy to provide some basic anatomy lessons about the digestive system and the brain. Still, that material is worked in painlessly, with the ticking clock of the creature's approach to the populated world never forgotten.

Having the resolution depend on communication is something that ties in very well with the more humanitarian ethos of Trek in general. But this is done without compromising Kirk's priorities as a Federation officer. It's made clear that he is prepared to use lethal force against the creature, and even sacrifice his own crew if that's what's necessary to save the planet. As such, tension is maintained throughout the show.

It is odd that such a serious script has such a comedic title. Still, One of Our Planets Is Missing is a strong 25 minutes' entertainment, a very good episode that not only lives up to the standards of the live action series, but exceeds large tracts of it. Coming right on the heels of the excellent Yesteryear, this gives me a lot of hope for the rest of the series.


Rating: 8/10.



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